![]() ![]() Contents 1 Story 2 Items 3 Enemies 4 Strategy 5 Trivia Story Items Bracelet of the Ancestor - At end of chapter. It can be accessed by purchasing Engage Expansion Pass downloadable content, and was originally released as part of the first wave of the pass's content. Paralogue: The Sage Lord Obtainable Items Obtainable Items in Battle Itemĭropped by the 2 Snipers on Ballistae, the General representing Cowen, and the High Priest representing Saias. The Ancestor is the first Divine Paralogue chapter of Fire Emblem Engage. Watch out for Vantage++, and try to beat him in a single turn to prevent him from using Quadruple Hit. He has fairly low Res and can't completely counter Lances, so exploiting these shortcomings will be key to defeating Leif. ![]() Contents 1 Plot 1.1 Beginning log 2 Chapter data 2.1 Character data 2.2 Item data 2.3 Enemy data 2.3.1 Reinforcements 2. Leif is a master of several weapons, ensuring he'll never get a weapon triangle disadvantage. The Ancestor (Japanese: The ancestor Divine Dragon) is a divine paralogue in Fire Emblem Engage. Use your strongest units to finish him off in a single turn once he's in range. At this point, Leif will have the leftmost bridge destroyed, making crossing the water difficult.Īfter destroying the bridge, Leif will charge with his Mage Knights. Make sure all your units have crossed the leftmost bridge before proceeding to the next step.Ĭross the rightmost bridge when most enemies are defeated.Īgain, be careful of any active ballistae. Be mindful of the range of the ballistae. Clear out the Armored units with Ike's Great Aether and Hammer and finish off the rest. ![]() Storm the center of the map while grouping up.īy turn 5, 3 Cavalry reinforcements will arrive from the right every turn. If you're tanking, you can also wait out all the Staff effects so they don't become a hindrance later. Each ballista has a range of 12 and can be used up to 3 times. Turn on the danger radius for the ballistae to see where to avoid placing your Fliers and frail units. These units are fairly weak at this point in the game, but they will try to run off with their held items. Ike's Great Aether can prove itself useful against the troops on the middle of the map and the hordes of Cavalry reinforcements later. Pair with Fliers and use Dancers for the best results. Sigurd's movement abilities will come in handy whether it's to take down a faraway enemy like the Ballista Snipers or to hit and run with Canter. Armored units can also make use of their Break immunity since the Cavalry reinforcements come with the three main weapon types. The ballistae on this map are highly accurate, meaning you'll likely have to tank them until they run out of ammo. Enlarge The Sage Lord Battle Info Victory Conditions ![]()
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